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In fact, the game is consistently entertaining from start to finish thanks to a number of smart design choices and some excellent presentation. With only one button, you’d think G-Switch 3 might get boring, but this is not the case. When you’re confronted by a wall of spikes and there’s only one narrow gap to victory, you (you guessed it) hammer Space. When the drop before you threatens to swallow you into the void, you hit Space. When an obstacle bars your path, or you need to avoid some kind of deadly spinning spike trap, you press Space. The premise is breathtakingly simple: you run, and occasionally, when you cannot run any more, you press the Space bar on your keyboard to run on the ceiling or walls instead. In essence, anything that isn’t the core gameplay loop of G-Switch 3 is unnecessary distraction. There are tokens to collect along the way which unlock hidden characters, but those tokens are more like optional gameplay challenges than secrets since they’re totally visible and out in the open. No, this is a strictly linear affair you’ll run from left to right and like it. Unlike that celebrated indie game, though, G-Switch 3 doesn’t have any pretensions towards being open-world or having hidden secrets to find. So, exactly what kind of game is G-Switch 3? It’s a 2D platformer in the vein of titles like VVVVVV, which you may or may not have played (if not, get on that, it’s a classic). The gameplay loop of G-Switch 3 isn’t particularly complex, but it does demand finesse, and if your mobile isn’t up to the task you’ll notice pretty quickly. If you’re looking to approach G-Switch 3, though, we strongly recommend you play it on Poki instead of looking to mobile platforms you’ll want the precision of keyboard controls for this one. The game is, as the title would suggest, the third in the G-Switch series, all of which is currently available on mobile platforms if you want to check it out. One such game is Portuguese developer Serius Games’ G-Switch 3. If we want to defy the laws of gravity, there are hundreds of video games which allow us to do this.
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For now, until science catches up with our incredibly advanced ideas, we’re limited to the sphere of video games, and we’re luckily well-served in this area. One thing Newton almost certainly knew would never be possible was the ability to switch off gravity and change it at will if we want to stand on the ceiling, unfortunately we can’t simply press a button and make it happen. The Earth exhibits a gravitational pull, and all objects are irrevocably drawn towards that pull. The first scientist to study gravity seriously was English mathematician and astronomer Isaac Newton, who famously (and probably apocryphally) was hit on the head by an apple falling from a tree and used this potentially annoying incident to observe the rules of gravity – namely, that that which goes up must come down, and all physical objects are bound by the same rules.
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