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Epic Games’ infrastructure platform provides provisioning and deployment capabilities for its game services, as well as unified logging and monitoring. Through capacity planning, EPAM developed a friend management system that enables billions of friendship interactions and allows Epic Games to handle millions of requests per minute to support player interaction.ĮPAM began collaborating with Epic Games on game infrastructure even before the launch of Fortnite, starting with the initial development of the platform through to today. EPAM also supported Epic Games in storing and processing user friend lists, block lists, privacy settings and friendship recommendations.
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It also allows Epic Games to track user presence (whether online, offline or away), and send private and group messages to players’ game platform. To enable players to interact more seamlessly, EPAM worked with Epic Games to develop a service for chat and notifications that can handle tens of millions of user connections and requests. EPAM also helped improve game party support by creating a separate Party Service that allows players to manage in-game parties. The service and UI were integrated with third-party systems, such as Google, Facebook, PSN, XBL and VK. Together, the two partners shifted from a microservices architecture to a first-of-its-kind digital platform that supports the global gaming community, at the scale of Epic Games’ own blockbuster hit Fortnite.Īs part of its work on Epic Online Services, EPAM partnered with Epic Games to develop a highly available core service for authentication, authorization and account management, along with the UI. About 46 million of those installations occurred after the company was acquired.EPAM partnered with Epic Games to develop Epic Online Services, which enables global creators and developers to launch, operate and scale gaming experiences on any engine, store or platform. As of Tuesday, Houseparty had more than 80 million mobile installations. When Epic Games bought Houseparty 10 months later, the app had 35 million downloads from the Apple App store and Google Play, according to data from the mobile-insights company Sensor Tower. In 2018, two years after it launched, Houseparty reported 20 million total users, more than half of them under the age of 24. Houseparty didn't grow nearly as quickly as other apps in the space. Sequoia and Greylock did not respond to requests for comment.
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Before that, it was valued at $54 million in its 2015 Series B round, which was led by Greylock Partners, according to PitchBook. The startup had previously raised $50 million in a Series C funding round led by Sequoia in December 2016. The app was a quick hit with Generation Z.ĭespite its early success with investors, the 2019 sale was a major valuation drop for Houseparty.
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Houseparty lets its users have a virtual party with up to eight people at a time. Meerkat shut down in 2016 and was replaced by Houseparty. Houseparty was founded by Ben Rubin and Sima Sistani out of the ashes of Meerkat, a livestreaming platform that competed with Periscope. A spokesman for Houseparty declined to comment. The price of the deal was not previously reported.Įpic Games did not respond to requests for comment. The acquisition was a massive down round for Houseparty, which had raised about $68 million since its inception in 2013. That's good news for Epic Games, the video-game company that owns the app, as well as the popular video games "Rocket League" and "Fortnite."Įpic Games acquired Houseparty in June for just $35 million, according to a source with direct knowledge of the deal. The video-chat app Houseparty has seen massive growth and newfound attention in 2020 as the whole world looks for ways to connect during COVID-19 lockdowns.
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Visit Business Insider's homepage for more stories.A spokesman for Houseparty declined to comment.That price, which was not previously reported, is well below its 2015 valuation of $54 million and slightly more than half of its total venture capital raise of $68 million.Epic Games bought Houseparty in 2019 for just $35 million, according to a source with direct knowledge of the deal.As of Tuesday, the app had been downloaded by 80 million people.The video-chat app Houseparty has seen user numbers surge since COVID-19 lockdowns left most of the world stuck inside.Account icon An icon in the shape of a person's head and shoulders.
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